I have a lengthy two-part tutorial on YouTube about geografting.
I've recently found out, in the course of trying to help someone with a technical issue, that a new step is required when setting up geografts in DS 4.11 (and probably 4.10 also). I've seen a lot of questions on the forum about it but had to really hunt to find an actual answer that worked.
The old procedure can result in a graft that pulls away at the edges, leaving an unsightly gap when mesh subdivision is applied.
Here's the procedure that seems to avert that.
Import your geograft item to Daz Studio, and rig with Figure Setup or Transfer Utility.
Make sure that both the
Using Your Content With G3F UPDATED by SickleYield, journal
Using Your Content With G3F UPDATED
So, it looks like it's time for some reminders and updates on the conversion processes and where we stand.
Right now you just can't use V4, G1 or G2 skins on G3F. I don't know if this will change. Given the new UV and material setup, probably not. People on the forum have been using a lengthy workaround involving converting the actual textures. I can't say that I recommend that, but feel free to try it.
Expressions will not transfer in either direction. G2F's face is animated with morphs, whereas G3F's is animated using a full bone rig; they're just not compatible setting types. You can see G3F's facial bone rig by using the "show hid
[Tutorial]Keeping Bones On TU Conversion, Fast Way by SickleYield, journal
[Tutorial]Keeping Bones On TU Conversion, Fast Way
I've done a previous pair of tutorials on keeping bones when converting items between figures, as for instance between Genesis and Genesis 2. That method takes a few steps and an obj export/import. This way is faster, although it doesn't work well with Generation 4 conversion. This will not work with converting to weight-mapped figures such as Genesis 3 and 8. At present there is no easy way to retain rigging in conversions from Gen 4 - G1 - G2 to G3-G8.
You will need:
-The figure you want to convert TO.
-The piece of clothing or hair you want to convert.
-Any relevant clones. For e.g., you will need to purchase the Michael 4 for Genes
[Tutorial] Transferring Character Morphs G1G2G3G8 by SickleYield, journal
[Tutorial] Transferring Character Morphs G1G2G3G8
The first version of this workflow came from Kattey on the DAZ forum, for which I acknowledge credit.
Here is that (lengthy) thread: http://www.daz3d.com/forums/viewthread/24093/
First of all, however: there are two ways to recreate a character. There is the easy way, which is not redistributable, and the hard way, which is. We'll discuss the easy way first. I'm sorry, but I can't do anything for those of you who absolutely can't learn from text. This is what I have time for right now.
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PART 1: CREATE A SINGLE DIAL
Load Genesis 1. Dial in your character morph. There cannot be anything in the scene except the single figure while